Time to test your game design knowledge. Can you define the terms that make your favorite games tick?
1. What does “DPS” stand for?
A) Damage Per Second
B) Drop Point Score
C) Dynamic Player Speed
D) Defense Position System
2. A “cooldown” in games refers to…
A) A weapon overheating
B) Time required before reusing an ability
C) Map temperature decreasing
D) Player sprint recovery
3. Which of these is NOT a common game mechanic?
A) Buff
B) Nerf
C) Save Scumming
D) Fade Running
4. What does RNG mean?
A) Random Number Generator
B) Right Node Guide
C) Runtime Net Grid
D) Rogue Network Gear
5. What is “hitstun”?
A) A temporary pause after a hit
B) A cosmetic visual flash
C) A miss counter
D) An audio cue for headshots
Answers:
1 — A) Damage Per Second
2 — B) Time before reusing
3 — D) Fade Running
4 — A) Random Number Generator
5 — A) A temporary pause after a hit
Scoring:
0–2: Beginner Mechanic – Time to visit the tutorial.
3–4: Skilled Player – Solid grasp of how systems work.
5/5: Game Mechanic Guru – You speak fluent gameplay logic.
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